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At the end of Portal 2, Chell escapes from Aperture Science into the overworld for Half-Life. The Black Mesa group present in both Portal and Half-Life ties together the mythos of the series. If Chell had a long lost sister, then The Turing Test‘s Ava would be her. The robots are just as intelligent as those in Portal, and the overall vibe is very Portal-like. The Turing Test feels like a spiritual successor to the Portal series, with the protagonist using an energy gun to solve puzzles in a desolate environment in both games. If that doesn’t describe the Portal series’ GLaDOS, I don’t know what does. The definition of The Turing Test is the manner of discerning whether a given machine can think for itself. Even if they’re only accessible as a reward for beating the main game under certain parameters, I’d be happy to do whatever the developers wanted me to in order to unlock these incredibly fun modes. Portal 3 should bring back both of these modes. Knowing just when to shoot out a Portal made me feel like an Aperature scientist, or even that I could take down the corporation without breaking a sweat. The rush of finally getting a new low time was addicting. Every speedrunner starts somewhere, and for me, that was within the game’s own timed parameters. The time attack bonus missions felt like marathon training for speedrunning. Whether or not the game developers meant for me to be stacking robots and tossing boxes around is up for debate, but damn if it wasn’t a fun discovery process. Quite literally, I would use anything else in the environment to get through the levels, at times without ever shooting off a single Portal shot. The limited Portals missions made me think without Portals. In particular, the modes where players are only allowed to use up to a certain amount of Portals to complete puzzles made me feel like I was really testing the limits of what Aperature Science had to offer.
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Some of the most fun that I’ve had while playing the Portal titles was in the games’ bonus modes. As the Adhesion Gel was said to have made players feel vertigo, it might be that the Reflection Gel is the one considered for Portal 3. The Adhesion Gel allowed players to walk on walls and ceilings, while the Reflection Gel reflected enemy lasers. The Adhesion Gel and Reflection Gel both served very different purposes, and would have made the game much different. It was fun for the gimmicks it presented in the second game, but it felt like the puzzle elements it provided would be better off as one-hit wonders.Īccording to the Portal Wiki, there were two Gels cut from the final version of Portal 2. The four Gels in Portal 2 felt like just enough the development team might then decide to ax one of them so as to open the doors for another.Ī Gel that I could see going would be the Propulsion Gel. Add one too many new Gels, and it could be that Portal 3 either becomes broken, or just too overwhelming. If there are to be any new Gels, the game developers need to be careful with their potential to offset the game’s precarious balance.
#PORTAL 2 NO STEAM FIX SERIES#
Introduced in the second title, the Gels would fit great as a series staple in any given Portal sequel. The Repulsion Gel, Propulsion Gel, and Conversion Gel all added in their own unique flavor to the Portal world. Whether or not there is going to be a Portal 3, we can always think about what we want the third title in the puzzle platformer to be like. Watch this space for more coverage on all things Portal and Aperature Science. As soon as a Portal 3 release date is announced, Hypable will be one of the first outlets to report on the good news.